A theoretical and empirical investigation of search in imperfect information games
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Publication:1589518
DOI10.1016/S0304-3975(00)00083-9zbMATH Open0954.68056OpenAlexW1969269538MaRDI QIDQ1589518FDOQ1589518
Authors: R. Smith
Publication date: 12 December 2000
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/s0304-3975(00)00083-9
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Cites Work
- PYTHON: An expert squeezer
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- Efficient computation of equilibria for extensive two-person games
- The last player theorem
- Search in games with incomplete information: a case study using Bridge card play
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Cited In (11)
- Limited lookahead in imperfect-information games
- Anomalies of pure Monte-Carlo search in Monte-Carlo perfect games
- Paranoia versus overconfidence in imperfect-information games
- General game playing with imperfect information
- Title not available (Why is that?)
- Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information
- Title not available (Why is that?)
- Evaluating answer set clause learning for general game playing
- Title not available (Why is that?)
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- A Skat Player Based on Monte-Carlo Simulation
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