GPU-centric resolved-particle disperse two-phase flow simulation using the Physalis method
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Publication:1682648
DOI10.1016/j.cpc.2016.05.006zbMath1375.76135OpenAlexW2407896470MaRDI QIDQ1682648
Publication date: 5 December 2017
Published in: Computer Physics Communications (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.cpc.2016.05.006
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Related Items (3)
Slip flow past a gas–liquid interface with embedded solid particles ⋮ Resolved particle simulations using the Physalis method on many GPUs ⋮ Resolved-particle simulation by the Physalis method: enhancements and new capabilities
Uses Software
Cites Work
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- A non-iterative direct forcing immersed boundary method for strongly-coupled fluid-solid interactions
- Resolved-particle simulation by the Physalis method: enhancements and new capabilities
- A numerical method for fully resolved simulation (FRS) of rigid particle-flow interactions in complex flows
- Solving incompressible two-phase flows on multi-GPU clusters
- A second-order method for three-dimensional particle simulation
- Computational Methods for Fluid Dynamics
- Linear forcing in numerical simulations of isotropic turbulence: Physical space implementations and convergence properties
- Quadratures on a sphere
- Rheology of suspensions with high particle inertia and moderate fluid inertia
- Accurate projection methods for the incompressible Navier-Stokes equations
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