Solving variational problems and partial differential equations that map between manifolds via the closest point method

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Publication:1685608

DOI10.1016/J.JCP.2017.02.019zbMATH Open1375.35586arXiv1710.09655OpenAlexW1455522507WikidataQ125659011 ScholiaQ125659011MaRDI QIDQ1685608FDOQ1685608


Authors: Nathan D. King, Steven J. Ruuth Edit this on Wikidata


Publication date: 14 December 2017

Published in: Journal of Computational Physics (Search for Journal in Brave)

Abstract: Maps from a source manifold mathcalM to a target manifold mathcalN appear in liquid crystals, colour image enhancement, texture mapping, brain mapping, and many other areas. A numerical framework to solve variational problems and partial differential equations (PDEs) that map between manifolds is introduced within this paper. Our approach, the closest point method for manifold mapping, reduces the problem of solving a constrained PDE between manifolds mathcalM and mathcalN to the simpler problems of solving a PDE on mathcalM and projecting to the closest points on mathcalN. In our approach, an embedding PDE is formulated in the embedding space using closest point representations of mathcalM and mathcalN. This enables the use of standard Cartesian numerics for general manifolds that are open or closed, with or without orientation, and of any codimension. An algorithm is presented for the important example of harmonic maps and generalized to a broader class of PDEs, which includes p-harmonic maps. Improved efficiency and robustness are observed in convergence studies relative to the level set embedding methods. Harmonic and p-harmonic maps are computed for a variety of numerical examples. In these examples, we denoise texture maps, diffuse random maps between general manifolds, and enhance colour images.


Full work available at URL: https://arxiv.org/abs/1710.09655




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