Algorithms, kernels and lower bounds for the flood-it game parameterized by the vertex cover number
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Coloring of graphs and hypergraphs (05C15) Games on graphs (graph-theoretic aspects) (05C57) Edge subsets with special properties (factorization, matching, partitioning, covering and packing, etc.) (05C70) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17)
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Cites work
- (Meta) Kernelization
- Algorithmic meta-theorems for restrictions of treewidth
- An algorithmic analysis of the Honey-Bee game
- Analogs & duals of the MAST problem for sequences & trees
- Flooding games on graphs
- scientific article; zbMATH DE number 5485524 (Why is no real title available?)
- scientific article; zbMATH DE number 3639144 (Why is no real title available?)
- scientific article; zbMATH DE number 1507224 (Why is no real title available?)
- scientific article; zbMATH DE number 6399334 (Why is no real title available?)
- Incompressibility through Colors and IDs
- Kernel bounds for disjoint cycles and disjoint paths
- Kernel bounds for path and cycle problems
- Kernelization Lower Bounds by Cross-Composition
- Lower bounds on kernelization
- On problems without polynomial kernels
- Parameterized algorithms
- Parameterized complexity of flood-filling games on trees
- Ramsey numbers and an approximation algorithm for the vertex cover problem
- Spanning trees and the complexity of flood-filling games
- The complexity of flood filling games
- The complexity of flood-filling games on graphs
- The complexity of free-flood-it on \(2\times n\) boards
- The consensus string problem for a metric is NP-complete
- Tractability and hardness of flood-filling games on trees
- Which problems have strongly exponential complexity?
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