On the power of randomization in network interdiction

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Publication:1785482




Abstract: Network interdiction can be viewed as a game between two players, an "interdictor" and a "flow player". The flow player wishes to send as much material as possible through a network, while the interdictor attempts to minimize the amount of transported material by removing a certain number of arcs, say Gamma arcs. We introduce the randomized network interdiction problem that allows the interdictor to use randomness to select arcs to be removed. We model the problem in two different ways: arc-based and path-based formulations, depending on whether flows are defined on arcs or paths, respectively. We present insights into the modeling power, complexity, and approximability of both formulations. In particular, we prove that ZextNI/ZextRNIleqGamma+1, ZextNI/ZextRNIextPathleqGamma+1, ZextRNI/ZextRNIextPathleqGamma, where ZextNI, ZextRNI, and ZextRNIextPath are the optimal values of the network interdiction problem and its randomized versions in arc-based and path-based formulations, respectively. We also show that these bounds are tight. We show that it is NP-hard to compute the values ZextRNI and ZextRNIextPath for a general Gamma, but they are computable in polynomial time when Gamma=1. Further, we provide a (Gamma+1)-approximation for ZextNI, a Gamma-approximation for ZextRNI, and a -approximation for ZextRNIextPath.









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