Game total domination critical graphs

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Publication:1801040

DOI10.1016/J.DAM.2018.04.014zbMATH Open1398.05135arXiv1709.06069OpenAlexW2963989423WikidataQ129882638 ScholiaQ129882638MaRDI QIDQ1801040FDOQ1801040


Authors: Michael A. Henning, Sandi Klavžar, Douglas F. Rall Edit this on Wikidata


Publication date: 26 October 2018

Published in: Discrete Applied Mathematics (Search for Journal in Brave)

Abstract: In the total domination game played on a graph G, players Dominator and Staller alternately select vertices of G, as long as possible, such that each vertex chosen increases the number of vertices totally dominated. Dominator (Staller) wishes to minimize (maximize) the number of vertices selected. The game total domination number, gammamtg(G), of G is the number of vertices chosen when Dominator starts the game and both players play optimally. If a vertex v of G is declared to be already totally dominated, then we denote this graph by G|v. In this paper the total domination game critical graphs are introduced as the graphs G for which gammamtg(G|v)<gammamtg(G) holds for every vertex v in G. If gammamtg(G)=k, then G is called k-gammamtg-critical. It is proved that the cycle Cn is gammamtg-critical if and only if npmod6in0,1,3 and that the path Pn is gammamtg-critical if and only if npmod6in2,4. 2-gammamtg-critical and 3-gammamtg-critical graphs are also characterized as well as 3-gammamtg-critical joins of graphs.


Full work available at URL: https://arxiv.org/abs/1709.06069




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