Bits and pieces: Constructing chess endgame databases on parallel and vector architectures
DOI10.1016/0168-9274(93)90123-9zbMATH Open0798.68154OpenAlexW2093621166MaRDI QIDQ1802661FDOQ1802661
Authors: Burton Wendroff, Tony Warnock, Lewis Stiller, Dean Mayer, Ralph G. Brickner
Publication date: 31 October 1994
Published in: Applied Numerical Mathematics (Search for Journal in Brave)
Full work available at URL: https://zenodo.org/record/1258409
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Cites Work
Cited In (9)
- Learning long-term chess strategies from databases
- Using partial tablebases in Breakthrough
- Solving Chinese chess endgames by database construction
- Knowledge Abstraction in Chinese Chess Endgame Databases
- Title not available (Why is that?)
- Material symmetry to partition endgame tables
- Title not available (Why is that?)
- Title not available (Why is that?)
- An alternative efficient chessboard representation based on 4-bit piece coding
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