An efficient algorithm for determining the extreme vertices of a moving 3D convex polyhedron with respect to a plane
From MaRDI portal
Publication:1806579
Recommendations
- A pivoting algorithm for convex hulls and vertex enumeration of arrangements and polyhedra
- Collision detection algorithm of a continuous type using spherical extreme vertex diagrams
- A complete and efficient algorithm for the intersection of a general and a convex polyhedron
- An optimal algorithm to translate a convex polyhedron through a two-dimensional convex window
Cites work
- scientific article; zbMATH DE number 410346 (Why is no real title available?)
- scientific article; zbMATH DE number 4032498 (Why is no real title available?)
- scientific article; zbMATH DE number 3511136 (Why is no real title available?)
- scientific article; zbMATH DE number 589497 (Why is no real title available?)
- Solving related two- and three-dimensional linear programming problems in logarithmic time
Cited in
(2)
This page was built for publication: An efficient algorithm for determining the extreme vertices of a moving 3D convex polyhedron with respect to a plane
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q1806579)