A generalization of Ruckle's results for an ambush game
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(10)- Raid games across a set with cyclic order
- The discrete evasion game with three-move lag
- The value of the two cable ambush game
- New results on a Ruckle problem in discrete games of ambush
- Optimal search and ambush for a hider who can escape the search region
- Ambush and active search in multistage predator-prey interactions
- Patrolling a perimeter
- On Ruckle's Conjecture on Accumulation Games
- Continuous patrolling and hiding games
- Static search games played over graphs and general metric spaces
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