On computational methods for solutions of multiobjective linear production programming games
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Publication:1840863
DOI10.1016/S0377-2217(99)00280-5zbMath0980.90081OpenAlexW2086800508MaRDI QIDQ1840863
Masatoshi Sakawa, Ichiro Nishizaki
Publication date: 20 February 2001
Published in: European Journal of Operational Research (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/s0377-2217(99)00280-5
the coremulti-commodity gamemultiobjective linear production programming problemthe least corethe nucleolus
Multi-objective and goal programming (90C29) Cooperative games (91A12) Production models (90B30) Other game-theoretic models (91A40)
Related Items (9)
A core-allocation for a network restricted linear production game ⋮ Multi-criteria minimum cost spanning tree games ⋮ A new iterative method for solving multiobjective linear programming problem ⋮ Operations research games: A survey. (With comments and rejoinder) ⋮ A GROUP GAME OF MULTIPLE ATTRIBUTE DECISION MAKING ⋮ Averaged dual solution for linear production games and its characterization ⋮ A preemptive goal programming for multi‐objective cooperative games: an application to multi‐objective linear production ⋮ Convergence of optimal solutions about approximation scheme for fuzzy programming with minimum-risk criteria ⋮ Shapley Value Based Allocation for Multi-objective Cooperative Problems
Cites Work
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- On the core of linear production games
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- On some relations between a dual pair of multiple objective linear programs
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