On-line parallel heuristics, processor scheduling and robot searching under the competitive framework
DOI10.1016/J.TCS.2003.08.001zbMATH Open1070.68134OpenAlexW2051092461MaRDI QIDQ1884992FDOQ1884992
Authors: Alejandro Lopez-Ortiz, Sven Schuierer
Publication date: 27 October 2004
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.tcs.2003.08.001
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Cites Work
- Searching in the plane
- Search games
- Walking an unknown street with bounded detour
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- Lower bounds in on-line geometric searching
- The ultimate strategy to search on \(m\) rays?
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- Generalized streets revisited
- Competitive searching in polygons—Beyond generalised streets
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- Parallel searching in the plane
- Efficient strategies for robot navigation in unknown environment
Cited In (19)
- Title not available (Why is that?)
- The expanding search ratio of a graph
- Two-agent tree evacuation
- Best-of-both-worlds analysis of online search
- Search games: a review
- Multi-target ray searching problems
- Further connections between contract-scheduling and ray-searching problems
- Online search with a hint
- Weighted online search
- Online algorithms for searching and exploration in the plane
- Ranking hypotheses to minimize the search cost in probabilistic inference models
- Competitive search in a network
- Parallel online algorithms for the bin packing problem
- Graph exploration by a finite automaton
- Multi-processor search and scheduling problems with setup cost
- Wireless evacuation on \(m\) rays with \(k\) searchers
- Online Parallel Heuristics and Robot Searching under the Competitive Framework
- Infinite linear programming and online searching with turn cost
- Multi-target ray searching problems
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