Revolutionaries and spies on trees and unicyclic graphs
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Publication:1937355
Abstract: A team of {it revolutionaries} and a team of {it spies} play a game on a graph . Initially, revolutionaries and then spies take positions at vertices. In each subsequent round, each revolutionary may move to an adjacent vertex or not move, and then each spy has the same option. The revolutionaries want to hold an {it unguarded meeting}, meaning revolutionaries at some vertex having no spy at the end of a round. To prevent this forever, trivially at least spies are needed. When is a tree, this many spies suffices. When is a unicyclic graph, spies suffice, and we characterize those unicyclic graphs where spies are needed. defFL#1{lfloor #1
floor} defCL#1{lceil #1
ceil}
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