Reversible pebble games and the relation between tree-like and general resolution space
From MaRDI portal
Publication:2033469
Recommendations
Cites work
- A combinatorial characterization of treelike resolution space
- A comparison of two variations of a pebble game on graphs
- A Computing Procedure for Quantification Theory
- A machine program for theorem-proving
- Cops-robber games and the resolution of Tseitin formulas
- Extreme time-space tradeoffs for graphs with small space requirements
- Hard examples for resolution
- scientific article; zbMATH DE number 3622921 (Why is no real title available?)
- scientific article; zbMATH DE number 1424047 (Why is no real title available?)
- scientific article; zbMATH DE number 1445296 (Why is no real title available?)
- scientific article; zbMATH DE number 3313427 (Why is no real title available?)
- Near optimal seperation of tree-like and general resolution
- Nullstellensatz size-degree trade-offs from reversible pebbling
- On space and depth in resolution
- On the Relative Strength of Pebbling and Resolution
- Reversible Pebble Games and the Relation Between Tree-Like and General Resolution Space
- Separation of the monotone NC hierarchy
- Short proofs are narrow—resolution made simple
- Space bounds for resolution
- Space Complexity in Propositional Calculus
- The depth of resolution proofs
- The number of registers required for evaluating arithmetic expressions
- Time and space complexity of reversible pebbling
- Time/Space Trade-Offs for Reversible Computation
Cited in
(4)
This page was built for publication: Reversible pebble games and the relation between tree-like and general resolution space
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2033469)