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The red-blue pebble game on trees and DAGs with large input

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Publication:2097342
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DOI10.1007/978-3-031-09993-9_8OpenAlexW4285235912MaRDI QIDQ2097342FDOQ2097342


Authors: Niels Gleinig, T. Hoefler Edit this on Wikidata


Publication date: 11 November 2022


Full work available at URL: https://doi.org/10.1007/978-3-031-09993-9_8





Mathematics Subject Classification ID

Graph theory (including graph drawing) in computer science (68R10) Computer system organization (68Mxx) Communication complexity, information complexity (68Q11)


Cites Work

  • Communication-optimal parallel and sequential QR and LU factorizations
  • Title not available (Why is that?)
  • Upper and lower I/O bounds for pebbling \(r\)-pyramids
  • Inapproximability of treewidth, one-shot pebbling, and related layout problems
  • I/O-efficient undirected shortest paths
  • Communication-optimal parallel and sequential Cholesky decomposition
  • Title not available (Why is that?)
  • Inapproximability of the standard pebble game and hard to pebble graphs
  • On the storage requirement in the out-of-core multifrontal method for sparse factorization
  • Title not available (Why is that?)
  • The I/O complexity of computing prime tables






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