The red-blue pebble game on trees and DAGs with large input
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Publication:2097342
Cites work
- scientific article; zbMATH DE number 1696521 (Why is no real title available?)
- scientific article; zbMATH DE number 1984680 (Why is no real title available?)
- scientific article; zbMATH DE number 910869 (Why is no real title available?)
- Communication-optimal parallel and sequential Cholesky decomposition
- Communication-optimal parallel and sequential QR and LU factorizations
- I/O-efficient undirected shortest paths
- Inapproximability of the standard pebble game and hard to pebble graphs
- Inapproximability of treewidth, one-shot pebbling, and related layout problems
- On the storage requirement in the out-of-core multifrontal method for sparse factorization
- The I/O complexity of computing prime tables
- Upper and lower I/O bounds for pebbling \(r\)-pyramids
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