A turn-based approach for qualitative time concurrent games
DOI10.1007/978-3-030-76983-3_5zbMATH Open1489.68160OpenAlexW3169429640MaRDI QIDQ2117153FDOQ2117153
Authors: Serge Haddad, Didier Lime, Olivier H. Roux
Publication date: 21 March 2022
Full work available at URL: https://doi.org/10.1007/978-3-030-76983-3_5
Recommendations
Applications of game theory (91A80) Specification and verification (program logics, model checking, etc.) (68Q60) Models and methods for concurrent and distributed computing (process algebras, bisimulation, transition nets, etc.) (68Q85)
Cites Work
- Concurrent reachability games
- Supervisory Control of a Class of Discrete Event Processes
- Reachability-Time Games on Timed Automata
- On the synthesis of strategies in infinite games
- On the synthesis of discrete controllers for timed systems
- Strategy improvement for concurrent reachability and turn-based stochastic safety games
- The element of surprise in timed games.
- Title not available (Why is that?)
- Logical time control of concurrent DES
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