Partition games
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Publication:2197465
DOI10.1016/J.DAM.2020.05.032zbMATH Open1452.91056arXiv1803.02621OpenAlexW3025166574MaRDI QIDQ2197465FDOQ2197465
Authors: Antoine Dailly, Urban Larsson, Gabrielle Paris, E. Duchêne
Publication date: 31 August 2020
Published in: Discrete Applied Mathematics (Search for Journal in Brave)
Abstract: We introduce CUT, the class of 2-player partition games. These are NIM type games, played on a finite number of heaps of beans. The rules are given by a set of positive integers, which specifies the number of allowed splits a player can perform on a single heap. In normal play, the player with the last move wins, and the famous Sprague-Grundy theory provides a solution. We prove that several rulesets have a periodic or an arithmetic periodic Sprague-Grundy sequence (i.e. they can be partitioned into a finite number of arithmetic progressions of the same common difference). This is achieved directly for some infinite classes of games, and moreover we develop a computational testing condition, demonstrated to solve a variety of additional games. Similar results have previously appeared for various classes of games of take-and-break, for example octal and hexadecimal; see e.g. Winning Ways by Berlekamp, Conway and Guy (1982). In this context, our contribution consists of a systematic study of the subclass `break-without-take'.
Full work available at URL: https://arxiv.org/abs/1803.02621
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- The switch operators and push-the-button games: a sequential compound over rulesets
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- Some results on LCTR, an impartial game on partitions
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- The game of Cutblock
- Sprague-Grundy values and complexity for LCTR
- GAMM and the partition of Germany
- Game values of arithmetic functions
- Searching for periodicity in Officers
- The arithmetic-periodicity of \textsc{cut} for \(\mathcal{C} = \{1, 2 c\}\)
- Four-part partition games isomorphic to Silverman's game
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- Some \(i\)-\textsc{Mark} games
- Partizan splittles
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