Partition games
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Publication:2197465
Abstract: We introduce CUT, the class of 2-player partition games. These are NIM type games, played on a finite number of heaps of beans. The rules are given by a set of positive integers, which specifies the number of allowed splits a player can perform on a single heap. In normal play, the player with the last move wins, and the famous Sprague-Grundy theory provides a solution. We prove that several rulesets have a periodic or an arithmetic periodic Sprague-Grundy sequence (i.e. they can be partitioned into a finite number of arithmetic progressions of the same common difference). This is achieved directly for some infinite classes of games, and moreover we develop a computational testing condition, demonstrated to solve a variety of additional games. Similar results have previously appeared for various classes of games of take-and-break, for example octal and hexadecimal; see e.g. Winning Ways by Berlekamp, Conway and Guy (1982). In this context, our contribution consists of a systematic study of the subclass `break-without-take'.
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Cites work
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(15)- Four-part partition games isomorphic to Silverman's game
- GAMM and the partition of Germany
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- Some \(i\)-\textsc{Mark} games
- The arithmetic-periodicity of \textsc{cut} for \(\mathcal{C} = \{1, 2 c\}\)
- Searching for periodicity in Officers
- Partizan subtraction games
- Game values of arithmetic functions
- Partizan splittles
- The game of Cutblock
- scientific article; zbMATH DE number 1896945 (Why is no real title available?)
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- Some results on LCTR, an impartial game on partitions
- Sprague-Grundy values and complexity for LCTR
- The switch operators and push-the-button games: a sequential compound over rulesets
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