Best play in dots and boxes endgames
From MaRDI portal
Publication:2230544
DOI10.1007/S00182-020-00730-4zbMATH Open1478.91041arXiv1811.10747OpenAlexW3126451830MaRDI QIDQ2230544FDOQ2230544
Authors: Daniel Allcock
Publication date: 24 September 2021
Published in: International Journal of Game Theory (Search for Journal in Brave)
Abstract: We give very simple algorithms for best play in the simplest kind of Dots & Boxes endgames: those that consist entirely of loops and long chains. In every such endgame we compute the margin of victory, assuming both players maximize the number of boxes they capture, and specify a move that leads to that result. We improve on results of Buzzard and Ciere on the same problem: our algorithms examine only the current position and do not need to consider the game tree at all.
Full work available at URL: https://arxiv.org/abs/1811.10747
Recommendations
Cites Work
Cited In (3)
This page was built for publication: Best play in dots and boxes endgames
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2230544)