Minority game with local interactions due to the presence of herding behavior
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Abstract: In this paper, we introduce a framework to study local interactions due to the presence of herding behavior in a minority game. The idea behind this approach is to consider that some of the agents who play the game believe that some of their neighbors are more informed than themselves. Thus, in this way, these agents imitate their most informed neighbors. The notion of neighborhood here is given by a regular network, a random network or a small world network. We show that under herding behavior the cooperation between the agents is less efficient than that one which arises in the standard minority game. On the other hand, depending on the topology of the network, we show that that the well known curve volatility versus memory, which caracterizes the minority game, is a monotone decreasing curve.
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Cites work
- scientific article; zbMATH DE number 2118872 (Why is no real title available?)
- Collective dynamics of `small-world' networks
- Emergence of Scaling in Random Networks
- Generating functional analysis of minority games with real market histories
- Minority games and stylized facts
- Self-segregation and enhanced cooperation in an evolving population through local information transmission
- The local minority game
Cited in
(10)- The influence of network topology on local minority game behavior
- Modeling a case of herding behavior in a multi-player game
- Hierarchically organized minority games
- Understanding herding based on a co-evolutionary model for strategy and game structure
- Jump diffusion models and the evolution of financial prices
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- Measuring the flow of information among cities using the diffusion power
- The local minority game
- Crowd-anticrowd theory of the minority game
- Minority game with SK interactions
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