Two dynamic programming algorithms for which interpreted pebbling helps
From MaRDI portal
Publication:2277375
DOI10.1016/0890-5401(91)90010-YzbMath0725.90101MaRDI QIDQ2277375
Publication date: 1991
Published in: Information and Computation (Search for Journal in Brave)
2-person games (91A05) Games involving graphs (91A43) Formal languages and automata (68Q45) Graph theory (including graph drawing) in computer science (68R10)
Related Items (1)
Cites Work
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Speedups of deterministic machines by synchronous parallel machines
- Tree-size bounded alternation
- Properties that characterize LOGCFL
- An observation on time-storage trade off
- Fast Parallel Computation of Polynomials Using Few Processors
- A New Pebble Game that Characterizes Parallel Complexity Classes
- The Pebbling Problem is Complete in Polynomial Space
- Two Familiar Transitive Closure Algorithms Which Admit No Polynomial Time, Sublinear Space Implementations
This page was built for publication: Two dynamic programming algorithms for which interpreted pebbling helps