The optimal capture time of the one-cop-moves game
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Publication:2348264
DOI10.1016/J.TCS.2015.04.005zbMATH Open1326.05093OpenAlexW2017334312MaRDI QIDQ2348264FDOQ2348264
Authors: Boting Yang, William Hamilton
Publication date: 11 June 2015
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.tcs.2015.04.005
Recommendations
Graph algorithms (graph-theoretic aspects) (05C85) Games on graphs (graph-theoretic aspects) (05C57) Games involving graphs (91A43) Positional games (pursuit and evasion, etc.) (91A24)
Cites Work
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- Vertex-to-vertex pursuit in a graph
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- A game of cops and robbers
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- Searching and sweeping graphs: a brief survey
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- Characterizations of \(k\)-copwin graphs
- Extensive Games
- A better bound for the cop number of general graphs
- The capture time of grids
- Graphs and composite games
- Zero-visibility cops and robber and the pathwidth of a graph
Cited In (9)
- The one-cop-moves game on graphs with some special structures
- Guarding isometric subgraphs and cops and robber in planar graphs
- Title not available (Why is that?)
- Capture times in the bridge-burning cops and robbers game
- The one-cop-moves game on planar graphs
- Linguistic geometry approach for solving the cops and robber problem in grid environments
- One-visibility cops and robber on trees: optimal cop-win strategies
- A simple method for proving lower bounds in the zero-visibility cops and robber game
- Cops and robbers on graphs with a set of forbidden induced subgraphs
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