On the complexity of the misère version of three games played on graphs

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Abstract: We investigate the complexity of finding a winning strategy for the mis`ere version of three games played on graphs : two variants of the game extNimG, introduced by Stockmann in 2004 and the game extVertexGeography on both directed and undirected graphs. We show that on general graphs those three games are extPSPACE-Hard or Complete. For one extPSPACE-Hard variant of extNimG, we find an algorithm to compute an effective winning strategy in time mathcalO(sqrt|V(G)|.|E(G)|) when G is a bipartite graph.












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