Adaptive kinetic-fluid solvers for heterogeneous computing architectures
DOI10.1016/J.JCP.2015.10.003zbMATH Open1349.76754arXiv1503.00707OpenAlexW1934316561MaRDI QIDQ2374880FDOQ2374880
Authors: Sergey Zabelok, Robert Arslanbekov, Vladimir Kolobov
Publication date: 5 December 2016
Published in: Journal of Computational Physics (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1503.00707
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MPIlattice Boltzmann methodadaptive mesh refinementBoltzmann kinetic equationCUDAgraphics processing unitsdiscrete velocity methoddirect simulation Monte Carlounified flow solver
Parallel numerical computation (65Y05) Probabilistic methods, particle methods, etc. for initial value and initial-boundary value problems involving PDEs (65M75) Particle methods and lattice-gas methods (76M28) Numerical algorithms for specific classes of architectures (65Y10)
Cites Work
- LUDWIG: A parallel lattice-Boltzmann code for complex fluids
- Hemelb: A high performance parallel lattice-Boltzmann code for large scale fluid flow in complex geometries
- Sailfish: a flexible multi-GPU implementation of the lattice Boltzmann method
- Numerical methods for kinetic equations
- Unified solver for rarefied and continuum flows with adaptive mesh and algorithm refinement
- Kinetic theory representation of hydrodynamics: a way beyond the Navier–Stokes equation
- Direct methods for solving the Boltzmann equation and study of nonequilibrium flows
- A survey on parallel computing and its applications in data-parallel problems using GPU architectures
- A Cartesian cut cell method for rarefied flow simulations around moving obstacles
- Adaptive mesh and algorithm refinement using direct simulation Monte Carlo
- Adaptive kinetic-fluid solvers for heterogeneous computing architectures
- Numerical simulation of a moving rigid body in a rarefied gas
- Solving model kinetic equations on GPUs
- A lattice-Boltzmann method with hierarchically refined meshes
- Towards adaptive kinetic-fluid simulations of weakly ionized plasmas
- Coupled Vlasov and two-fluid codes on GPUs
- Finite volume TVD formulation of lattice Boltzmann simulation on unstructured mesh
- A multiscale kinetic-fluid solver with dynamic localization of kinetic effects
- Parallel simulation of multiphase flows using octree adaptivity and the volume-of-fluid method
- On efficient simulations of multiscale kinetic transport
- A GPU-CUDA based direct simulation Monte Carlo algorithm for real gas flows
Cited In (16)
- A Cartesian cut cell method for rarefied flow simulations around moving obstacles
- Advanced parallelization strategies using hybrid MPI-CUDA octree DSMC method for modeling flow through porous media
- Adaptive kinetic-fluid solvers for heterogeneous computing architectures
- A weighted multiple-relaxation-time lattice Boltzmann method for multiphase flows and its application to partial coalescence cascades
- Local Discrete Velocity Grids for Multi-Species Rarefied Flow Simulations
- Application of adaptively refined unstructured grids in DSMC to shock wave simulations
- Level-by-level artificial viscosity and visualization for MHD simulation with adaptive mesh refinement
- GPU acceleration of an iterative scheme for gas-kinetic model equations with memory reduction techniques
- Hybrid lattice Boltzmann-direct simulation Monte Carlo approach for flows in three-dimensional geometries
- A compressed lattice Boltzmann method based on ConvLSTM and resnet
- Numerical simulation of a moving rigid body in a rarefied gas
- Solving model kinetic equations on GPUs
- A new cut-cell algorithm for DSMC simulations of rarefied gas flows around immersed moving objects
- Discontinuous Galerkin algorithms for fully kinetic plasmas
- Computationally efficient high-fidelity plasma simulations by coupling multi-species kinetic and multi-fluid models on decomposed domains
- An efficient numerical method for solving the Boltzmann equation in multidimensions
Uses Software
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