Refinement based on longest-edge and self-similar four-triangle partitions
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Publication:2384517
DOI10.1016/j.matcom.2006.12.010zbMath1124.65026MaRDI QIDQ2384517
José P. Suárez, Ángel Plaza, Miguel A. Padrón
Publication date: 10 October 2007
Published in: Mathematics and Computers in Simulation (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.matcom.2006.12.010
numerical experiments; finite element; bisection; longest-edge based algorithms; uniform refinement; Mesh quality
65N30: Finite element, Rayleigh-Ritz and Galerkin methods for boundary value problems involving PDEs
65D18: Numerical aspects of computer graphics, image analysis, and computational geometry
65N50: Mesh generation, refinement, and adaptive methods for boundary value problems involving PDEs
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