Four-triangles adaptive algorithms for RTIN terrain meshes
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Publication:2390054
DOI10.1016/j.mcm.2008.02.012zbMath1165.65321OpenAlexW1981864985MaRDI QIDQ2390054
Publication date: 20 July 2009
Published in: Mathematical and Computer Modelling (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.mcm.2008.02.012
Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Numerical aspects of computer graphics, image analysis, and computational geometry (65D18)
Related Items (2)
Proving the non-degeneracy of the longest-edge trisection by a space of triangular shapes with hyperbolic metric ⋮ Longest-edge \(n\)-section algorithms: properties and open problems
Uses Software
Cites Work
- Mesh quality improvement and other properties in the four-triangles longest-edge partition
- Graph-based data structures for skeleton-based refinement algorithms
- Propagation of longest-edge mesh patterns in local adaptive refinement
- The 4-triangles longest-side partition of triangles and linear refinement algorithms
- 4--8 Subdivision
- Right-triangulated irregular networks
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