Algorithms for art gallery illumination
algorithm engineeringart gallery problemcomputational geometryfadinglinear programLipschitz functionnonlinear programnumerical examples
Numerical aspects of computer graphics, image analysis, and computational geometry (65D18) Numerical mathematical programming methods (65K05) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Approximation algorithms (68W25) Analysis of algorithms (68W40) Linear programming (90C05) Nonlinear programming (90C30) Applications of mathematical programming (90C90)
The original art gallery problem (AGP) is to find the position of a minimal number of guards such that they can supervise all places in a polygonal gallery. If the guards are replaced by light sources, then the problem is to illuminate all places above some threshold, given that light is fading with the distance like \(d^{-\alpha}\), this becomes the AGP with fading (AGPF) in which the total amount of energy sent out is to be minimized given a finite set of light sources. This paper concentrates on the vertex guard problem variant (the guards are placed at a fixed set of positions) and gives only a short introduction to the general point guard problem (guards can be anywhere in the gallery). The problem is NP-hard and not solvable unless the fading is topped to a constant near the light source. Two algorithms are given: a discrete version approximating the fading by a step function (it is a fully polynomial time approximation scheme) and a continuous version that relies on a global optimization scheme using a simplex partitioning to identify the darkest point. The algorithms are illustrated numerically with several examples.
- A combinatorial theorem in plane geometry
- A Novel Efficient Approach for Solving the Art Gallery Problem
- A short proof of Chvatal's Watchman Theorem
- Algorithm 966: A practical iterative algorithm for the art gallery problem using integer linear programming
- An exact algorithm for minimizing vertex guards on art galleries
- Art gallery problem with guards whose range of vision is \(180^{\circ}\)
- Computational complexity of art gallery problems
- ENERGY-AWARE STAGE ILLUMINATION
- Exact solutions and bounds for general art gallery problems
- Facets for art gallery problems
- Global optimization in action. Continuous and Lipschitz optimization: algorithms, implementations and applications
- Inapproximability results for guarding polygons and terrains
- The computational geometry algorithms library CGAL
- Traditional Galleries Require Fewer Watchmen
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