Generalized linear complementarity in a problem of n-person games
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Generalized linear complementarity in a problem of \(n\)-person games
Generalized linear complementarity in a problem of \(n\)-person games
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Cites work
- scientific article; zbMATH DE number 3572747 (Why is no real title available?)
- A generalization of the Nash equilibrium theorem on bimatrix games
- A generalization of the linear complementarity problem
- Applications of Degree Theory to Linear Complementarity Problems
- Bimatrix Equilibrium Points and Mathematical Programming
- Copositive-plus Lemke algorithm solves polymatrix games
- Equilibria of Polymatrix Games
- Equilibrium Points of Bimatrix Games
- Locally unique solutions of quadratic programs, linear and nonlinear complementarity problems
- Monotonicity of Mangasarian's iterative algorithm for generalized linear complementarity problems
- Non-cooperative games
- Some classes of matrices in linear complementarity theory
- The generalized Leontief input-output model and its application to the choice of new technology
Cited in
(12)- Solving subclasses of multi-player stochastic games via linear complementarity problem formulations -- a survey and some new results
- Generalized multilinear games and vertical tensor complementarity problems
- A Note on Linear Complementarity via Two-Person Zero-Sum Games
- Projected fixed-point method for vertical tensor complementarity problems
- scientific article; zbMATH DE number 1187067 (Why is no real title available?)
- Reducing the number of linear programs needed for solving the nucleolus problem of n-person game theory
- A note on polymatrix games
- Linear games and complementarity problems
- The integer linear complementarity problem
- On independent cliques and linear complementarity problems
- Generalized principal pivot transforms, complementarity theory and their applications in stochastic games
- Formulating an \(n\)-person noncooperative game as a tensor complementarity problem
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