Simple local interpolation of surfaces using normal vectors
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Publication:2573860
DOI10.1016/j.cagd.2005.01.004zbMath1205.65041OpenAlexW2146487764MaRDI QIDQ2573860
Publication date: 25 November 2005
Published in: Computer Aided Geometric Design (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.cagd.2005.01.004
singular pointgeneralized inverseparallel processinglocal interpolationnormal vectorsharp edgequadratic polynomial patchnon-manifold
Related Items (7)
3D Contact Smoothing Method Based on Quasi-C1 Interpolation ⋮ A contact smoothing method for arbitrary surface meshes using Nagata patches ⋮ Smooth local interpolation of surfaces using normal vectors ⋮ Applying Nagata patches to smooth discretized surfaces used in 3D frictional contact problems ⋮ Surface smoothing procedures in computational contact mechanics ⋮ Finite element procedures for computing normals and mean curvature on triangulated surfaces and their use for mesh refinement ⋮ Point-normal interpolation schemes reproducing spheres, cylinders and cones
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- A Method for Interpolating Scattered Data Based Upon a Minimum Norm Network
- Surface remeshing by local hermite diffuse interpolation
- Blending-Function Methods of Bivariate and Multivariate Interpolation and Approximation
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