Pebble games, proof complexity, and time-space trade-offs

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Publication:2848360

DOI10.2168/LMCS-9(3:15)2013zbMATH Open1285.03070arXiv1307.3913OpenAlexW3101351575MaRDI QIDQ2848360FDOQ2848360


Authors: Jakob Nordstrom Edit this on Wikidata


Publication date: 26 September 2013

Published in: Logical Methods in Computer Science (Search for Journal in Brave)

Abstract: Pebble games were extensively studied in the 1970s and 1980s in a number of different contexts. The last decade has seen a revival of interest in pebble games coming from the field of proof complexity. Pebbling has proven to be a useful tool for studying resolution-based proof systems when comparing the strength of different subsystems, showing bounds on proof space, and establishing size-space trade-offs. This is a survey of research in proof complexity drawing on results and tools from pebbling, with a focus on proof space lower bounds and trade-offs between proof size and proof space.


Full work available at URL: https://arxiv.org/abs/1307.3913




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