An optimal algorithm for realizing a Delaunay triangulation
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Cites work
- scientific article; zbMATH DE number 176581 (Why is no real title available?)
- scientific article; zbMATH DE number 3106950 (Why is no real title available?)
- Generating binary trees at random
- Generation of convex polygons with individual angular constraints
- Monte carlo estimates of the distributions of the random polygons determined by random lines in a plane
- On the computer generation of random convex hulls
- On the modality of convex polygons
- Random polytopes: Their definition, generation and aggregate properties
- Realizability of Delaunay triangulations
- Simpler proof of a realizability theorem on Delaunay triangulations
Cited in
(24)- Approximating constrained tetrahedrizations
- An algorithm for dynamic Delaunay triangulation of simple polygon
- The Voronoi functional is maximized by the Delaunay triangulation in the plane
- Formal study of plane Delaunay triangulation
- Realizability of Delaunay triangulations
- Solutions to the Minimum Variance Problem Using Delaunay Triangulation
- Delaunay Triangular Meshes in Convex Polygons
- Simpler proof of a realizability theorem on Delaunay triangulations
- A generalized Delaunay triangulation algorithm with adaptive grid size control
- Optimization for first order Delaunay triangulations
- scientific article; zbMATH DE number 177537 (Why is no real title available?)
- scientific article; zbMATH DE number 1786514 (Why is no real title available?)
- A Delaunay-TIN building algorithm and optimization based on convex hull
- Witness (Delaunay) graphs
- A time-optimal delaunay refinement algorithm in two dimensions
- Exact computation of Delaunay and power triangulations
- Star-unfolding polygons
- Outerplanar graphs and Delaunay triangulations
- IMPROVING SHORTEST PATHS IN THE DELAUNAY TRIANGULATION
- Optimal higher order Delaunay triangulations of polygons
- Optimization for First Order Delaunay Triangulations
- Implementation of a randomized algorithm for Delaunay and regular triangulations in three dimensions
- Computing optimal triangulations using simulated annealing
- A simple algorithm for higher-order Delaunay mosaics and alpha shapes
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