Manifold reconstruction from point samples
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Publication:2921773
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- Reconstruction of a Riemannian manifold from noisy intrinsic distances
- Local criteria for triangulation of manifolds
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- Interpolation, the rudimentary geometry of spaces of Lipschitz functions, and geometric complexity
- Manifold approximation by moving least-squares projection (MMLS)
- Testing the manifold hypothesis
- How much geometry it takes to reconstruct a 2-manifold in \(\mathbb{R}^3\)
- Triangulating submanifolds: an elementary and quantified version of Whitney's method
- The reach, metric distortion, geodesic convexity and the variation of tangent spaces
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- Finding the Homology of Manifolds using Ellipsoids
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- Finding the homology of submanifolds with high confidence from random samples
- The reach, metric distortion, geodesic convexity and the variation of tangent spaces
- Representing implicit surfaces satisfying Lipschitz conditions by 4-dimensional point sets
- Reconstruction and interpolation of manifolds. I: The geometric Whitney problem
- Reconstructing linearly embedded graphs: a first step to stratified space learning
- Sampling \(C^1\)-submanifolds of \(\mathbb{H}^n\)
- Solution manifold and its statistical applications
- A weak characterisation of the Delaunay triangulation
- Reconstruction using witness complexes
- Towards persistence-based reconstruction in euclidean spaces
- On the Locality of Extracting a 2-Manifold in
- Tracing Isomanifolds in \(\mathbb{R}\) d in Time Polynomial in d using Coxeter–Freudenthal–Kuhn Triangulations
- Stability and minimax optimality of tangential Delaunay complexes for manifold reconstruction
- How much geometry it takes to reconstruct a 2-manifold in \(\mathbb{R}^{3}\)
- Coxeter triangulations have good quality
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- The complexity of some topological inference problems
- Non-manifold surface reconstruction from high-dimensional point cloud data
- An obstruction to Delaunay triangulations in Riemannian manifolds
- Delaunay triangulation of manifolds
- Reconstructing functions from random samples
- Manifold evolution with tangential redistribution of points
- A fast and simple surface reconstruction algorithm
- Smooth manifold reconstruction from noisy and non-uniform approximation with guarantees
- Sampling from manifold-restricted distributions using tangent bundle projections
- Local criteria for triangulating general manifolds
- Riemannian simplices and triangulations
- Triangulating smooth submanifolds with light scaffolding
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