An h-adaptive implementation of the discontinuous Galerkin method for nonlinear hyperbolic conservation laws on unstructured meshes for graphics processing units
DOI10.1007/978-3-319-30379-6_40zbMATH Open1355.65132OpenAlexW2494600308MaRDI QIDQ2958804FDOQ2958804
Authors: Andrew Giuliani, Lilia Krivodonova
Publication date: 3 February 2017
Published in: Mathematical and Computational Approaches in Advancing Modern Science and Engineering (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-319-30379-6_40
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Parallel numerical computation (65Y05) Finite element, Rayleigh-Ritz and Galerkin methods for initial value and initial-boundary value problems involving PDEs (65M60) Spectral, collocation and related methods for initial value and initial-boundary value problems involving PDEs (65M70)
Cites Work
- Adaptive mesh refinement for hyperbolic partial differential equations
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- Efficient shallow water simulations on GPUs: implementation, visualization, verification, and validation
- Multi-dimensional finite-volume scheme for hyperbolic conservation laws on three-dimensional solution-adaptive cubed-sphere grids
Cited In (9)
- A discontinuous Galerkin method with block cyclic reduction solver for simulating compressible flows on GPUs
- Capturing Near-Equilibrium Solutions: A Comparison between High-Order Discontinuous Galerkin Methods and Well-Balanced Schemes
- Nodal discontinuous Galerkin methods on graphics processors
- Solving of discontinuous Galerkin method systems on GPU
- A curved-element unstructured discontinuous Galerkin method on GPUs for the Euler equations
- Performance and scalability improvements for discontinuous Galerkin solutions to conservation laws on unstructured grids
- A GPU accelerated level set reinitialization for an adaptive discontinuous Galerkin method
- GPU-accelerated discontinuous Galerkin methods on hybrid meshes
- An efficient GPU-based \(h\)-adaptation framework via linear trees for the flux reconstruction method
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