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Artificial intelligence for computer games.

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Publication:3060396
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DOI10.1007/978-1-4419-8188-2zbMATH Open1216.68009OpenAlexW2304136606MaRDI QIDQ3060396FDOQ3060396


Authors: Pedro A. González-Calero Edit this on Wikidata


Publication date: 8 December 2010


Full work available at URL: http://researchrepository.murdoch.edu.au/id/eprint/3828/




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Mathematics Subject Classification ID

Research exposition (monographs, survey articles) pertaining to computer science (68-02) Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.) (68T20) Computing methodologies and applications (68U99) Game theory (91A99) Artificial intelligence (68T99)



Cited In (6)

  • Playing to train your video game avatar
  • Artificial intelligence for games
  • Advanced intelligent paradigms in computer games
  • Title not available (Why is that?)
  • General game playing
  • Knowledge acquisition for adaptive game AI





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