An analysis for strength improvement of an MCTS-based program playing Chinese dark chess
DOI10.1016/j.tcs.2016.06.025zbMath1370.68262OpenAlexW2475181187MaRDI QIDQ307781
I-Chen Wu, Wen-Jie Tseng, Jr-Chang Chen, Chu-Hsuan Hsueh, Shi-Jim Yen
Publication date: 5 September 2016
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.tcs.2016.06.025
Monte Carlo tree searchChinese dark chessearly playout terminationsimplicit minimax backupsprogressive biasquality-based rewards
Learning and adaptive systems in artificial intelligence (68T05) Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.) (68T20) Combinatorial games (91A46)
Cites Work
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- Multi-armed bandits with episode context
- Efficiency of Static Knowledge Bias in Monte-Carlo Tree Search
- A Quantitative Study of $$2 \times 4$$ Chinese Dark Chess
- Material Symmetry to Partition Endgame Tables
- Automatic Generation of Opening Books for Dark Chess
- Amazons Discover Monte-Carlo
- Monte-Carlo Tree Search Solver
- PROGRESSIVE STRATEGIES FOR MONTE-CARLO TREE SEARCH
- Finite-time analysis of the multiarmed bandit problem
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