The IMP game: learnability, approximability and adversarial learning beyond ^0_1

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Publication:3133192

DOI10.1093/LOGCOM/EXW031zbMATH Open1380.68241arXiv1602.02743OpenAlexW2963314587MaRDI QIDQ3133192FDOQ3133192


Authors: Michael Brand, David L. Dowe Edit this on Wikidata


Publication date: 13 February 2018

Published in: Journal Of Logic And Computation (Search for Journal in Brave)

Abstract: We introduce a problem set-up we call the Iterated Matching Pennies (IMP) game and show that it is a powerful framework for the study of three problems: adversarial learnability, conventional (i.e., non-adversarial) learnability and approximability. Using it, we are able to derive the following theorems. (1) It is possible to learn by example all of Sigma10cupPi10 as well as some supersets; (2) in adversarial learning (which we describe as a pursuit-evasion game), the pursuer has a winning strategy (in other words, Sigma10 can be learned adversarially, but Pi10 not); (3) some languages in Pi10 cannot be approximated by any language in Sigma10. We show corresponding results also for Sigmai0 and Pii0 for arbitrary i.


Full work available at URL: https://arxiv.org/abs/1602.02743




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