GPU-based Euclidean distance transforms and their application to volume rendering
DOI10.1007/978-3-642-11840-1_16zbMATH Open1205.68471OpenAlexW155013915MaRDI QIDQ3163447FDOQ3163447
Authors: Jens Schneider, Martin Kraus, Rüdiger Westermann
Publication date: 26 October 2010
Published in: Communications in Computer and Information Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-642-11840-1_16
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Nonnumerical algorithms (68W05) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Computing methodologies for image processing (68U10)
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