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The implementation of an algorithm to find the convex hull of a set of three-dimensional points

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Publication:3358263
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DOI10.1145/77635.77640zbMath0732.68098OpenAlexW1964233522WikidataQ128028533 ScholiaQ128028533MaRDI QIDQ3358263

A. M. Day

Publication date: 1990

Published in: ACM Transactions on Graphics (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1145/77635.77640


zbMATH Keywords

triangulationtetrahedrondivide and conquerobject modellingedge structureimplementation in Pascalthree-dimensional convex hull algorithm


Mathematics Subject Classification ID

Software, source code, etc. for problems pertaining to convex and discrete geometry (52-04) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05)


Related Items (3)

Linear programming approaches to the convex hull problem in \(\mathbb{R}^ m\) ⋮ A Direct Method for Determining the Lower Convex Hull of a Finite Point Set in 3D ⋮ An efficient convex hull algorithm for finite point sets in 3D based on the Method of Orienting Curves




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