COMPUTING THE SET OF ALL THE DISTANT HORIZONS OF A TERRAIN
DOI10.1142/S0218195905001841zbMATH Open1113.65018OpenAlexW2108375200MaRDI QIDQ3373053FDOQ3373053
Authors: Daniel Archambault, W. Evans, David Kirkpatrick
Publication date: 13 March 2006
Published in: International Journal of Computational Geometry & Applications (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1142/s0218195905001841
Recommendations
- Remarks on the computation of the horizon of a digital terrain
- Computing visibility on terrains in external memory
- Computing Large Planar Regions in Terrains
- Computing Terrain Multi-visibility Maps for a Set of View Segments Using Graphics Hardware
- scientific article; zbMATH DE number 7779751
- Algorithms for ε-Approximations of Terrains
Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Numerical aspects of computer graphics, image analysis, and computational geometry (65D18)
Cites Work
- On a class of \(O(n^ 2)\) problems in computational geometry
- Finding the upper envelope of n line segments in O(n log n) time
- Almost tight upper bounds for lower envelopes in higher dimensions
- A Computational Geometric Approach to Visual Hulls
- On the number of views of polyhedral terrains
- On-line construction of the upper envelope of triangles and surface patches in three dimensions
Cited In (3)
This page was built for publication: COMPUTING THE SET OF ALL THE DISTANT HORIZONS OF A TERRAIN
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q3373053)