Impartial games with entailing moves
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Publication:3390732
Abstract: Combinatorial Game Theory has also been called `additive game theory', whenever the analysis involves sums of independent game components. Such {em disjunctive sums} invoke comparison between games, which allows abstract values to be assigned to them. However, there are rulesets with {em entailing moves} that break the alternating play axiom and/or restrict the other player's options within the disjunctive sum components. These situations are exemplified in the literature by a ruleset such as {sc nimstring}, a normal play variation of the classical children's game {sc dots & boxes}, and {sc top~entails}, an elegant ruleset introduced in the classical work Winning Ways, by Berlekamp Conway and Guy. Such rulesets fall outside the scope of the established normal play theory. Here, we axiomatize normal play via two new terminating games, (Left wins) and (Right wins), and a more general theory is achieved. We define {em affine impartial}, which extends classical impartial games, and we analyze their algebra by extending the established Sprague-Grundy theory, with an accompanying minimum excluded rule. Solutions of {sc nimstring} and {sc top~entails} are given to illustrate the theory.
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Cited in
(11)- Combinatorial game theory
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- Playing impartial games on a simplicial complex as an extension of the emperor sum theory
- scientific article; zbMATH DE number 16386 (Why is no real title available?)
- Conjoined games: \textsc{go-cut} and \textsc{sno-go}
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- Atomic weights and the combinatorial game of \textsc{bipass}
- Ordinal sums of impartial games
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