Synthesising Succinct Strategies in Safety and Reachability Games
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Publication:3447698
DOI10.1007/978-3-319-11439-2_8zbMATH Open1393.68039OpenAlexW2592855906MaRDI QIDQ3447698FDOQ3447698
Authors: G. Geeraerts, Joël Goossens, Amélie Stainer
Publication date: 28 October 2015
Published in: Lecture Notes in Computer Science (Search for Journal in Brave)
Full work available at URL: https://dipot.ulb.ac.be/dspace/bitstream/2013/160787/1/main.pdf
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Cited In (9)
- Causality-based game solving
- On-the-Fly Synthesis for Strictly Alternating Games
- A pre-order relation for exact schedulability test of sporadic tasks on multiprocessor global fixed-priority scheduling
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- Strategy Representation by Decision Trees with Linear Classifiers
- Strategy representation by decision trees in reactive synthesis
- A symbolic algorithm for lazy synthesis of eager strategies
- Small strategies for safety games
- Synthesis of finite-state and definable winning strategies
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