Iterative Brinkman penalization for remeshed vortex methods
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Cites work
- scientific article; zbMATH DE number 41859 (Why is no real title available?)
- A Fourier-based elliptic solver for vortical flows with periodic and unbounded directions
- A fast algorithm for particle simulations
- A high order solver for the unbounded Poisson equation
- A multiresolution remeshed Vortex-In-Cell algorithm using patches
- A penalization method to take into account obstacles in incompressible viscous flows
- A vortex level set method for the two-way coupling of an incompressible fluid with colliding rigid bodies
- Adaptive wavelet simulation of a flow around an impulsively started cylinder using penalisation
- An influence matrix particle-particle particle-mesh algorithm with exact particle-particle correction.
- Boundary conditions for viscous vortex methods
- Computation of turbulent flow past an array of cylinders using a spectral method with Brinkman penalization
- GPU accelerated simulations of bluff body flows using vortex particle methods
- High-resolution simulations of the flow around an impulsively started cylinder using vortex methods
- Hybrid wavelet collocation–Brinkman penalization method for complex geometry flows
- Inviscid axisymmetrization of an elliptical vortex
- Modified interpolation kernels for treating diffusion and remeshing in vortex methods
- Numerical simulation of hydrodynamics by the method of point vortices
- Reinforcement learning and wavelet adapted vortex methods for simulations of self-propelled swimmers
- Simulation of three-dimensional bluff-body flows using the vortex particle and boundary element methods
- Simulations of single and multiple swimmers with non-divergence free deforming geometries
- Simulations of the viscous flow normal to an impulsively started and uniformly accelerated flat plate
- Theory for Aerodynamic Force and Moment in Viscous Flows
- Vortex Dynamics
- Vortex methods for direct numerical simulation of three-dimensional bluff body flows: Application to the sphere at \(\text{Re}=300\), \(500\), and \(1000\)
- Vortex methods with spatially varying cores
Cited in
(15)- A Transformation for Imposing the Rigid Bodies on the Solution of the Vorticity-Stream Function Formulation of Incompressible Navier–Stokes Equations
- A velocity-vorticity method for highly viscous 3D flows with application to digital rock physics
- Asymptotic analysis of initial flow around an impulsively started circular cylinder using a Brinkman penalization method
- Asymptotic analysis of hydrodynamic forces in a Brinkman penalization method: case of an initial flow around an impulsively started rotating and translating circular cylinder
- Planar potential flow on Cartesian grids
- Wake structure and thrust generation of a flapping foil in two-dimensional flow
- An efficient iterative penalization method using recycled Krylov subspaces and its application to impulsively started flows
- A semi-Langrangian vortex penalization method for 3D incompressible flows
- Iterative Brinkman penalization for simulation of impulsively started flow past a sphere and a circular disc
- A remeshed vortex method for mixed rigid/soft body fluid-structure interaction
- Modified interpolation kernels for treating diffusion and remeshing in vortex methods
- A 2D immersed interface vortex particle-mesh method
- Simulations of propelling and energy harvesting articulated bodies via vortex particle-mesh methods
- An immersed interface method for the 2D vorticity-velocity Navier-Stokes equations with multiple bodies
- FluSI: a novel parallel simulation tool for flapping insect flight using a Fourier method with volume penalization
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