Out-of-core solution of linear systems on graphics processors
DOI10.1080/17445760902758537zbMATH Open1201.68039OpenAlexW1991073311MaRDI QIDQ3562467FDOQ3562467
Authors: Maribel Castillo, Francisco D. Igual, M. Marqués, Enrique S. Quintana-Ortí, Gregorio Quintana-Ortí, Rafael Rubio, Rafael Mayo, Robert A. van de Geijn
Publication date: 21 May 2010
Published in: International Journal of Parallel, Emergent and Distributed Systems (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1080/17445760902758537
Recommendations
- Accelerating preconditioned iterative linear solvers on GPU
- Accelerating iterative linear solvers using multiple graphical processing units
- On the effective implementation of a boundary element code on graphics processing units using an out-of-core LU algorithm
- Generation of large finite-element matrices on multiple graphics processors
- Solving large finite element systems by GPU computation
linear algebragraphics processorshigh-level APIsout-of-core computinguser-friendly problem-solution environments
Cites Work
Cited In (4)
- On the effective implementation of a boundary element code on graphics processing units using an out-of-core LU algorithm
- Graphics card as a cheap supercomputer.
- Pipelined iterative solvers with kernel fusion for graphics processing units
- Towards dense linear algebra for hybrid GPU accelerated manycore systems
Uses Software
This page was built for publication: Out-of-core solution of linear systems on graphics processors
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q3562467)