Distance statistics in quadrangulations with no multiple edges and the geometry of minbus
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Publication:3565205
Trees (05C05) Random walks, random surfaces, lattice animals, etc. in equilibrium statistical mechanics (82B41) Exact enumeration problems, generating functions (05A15) Sums of independent random variables; random walks (60G50) Distance in graphs (05C12) Infinite graphs (05C63) Lattice systems (Ising, dimer, Potts, etc.) and systems on graphs arising in equilibrium statistical mechanics (82B20)
Abstract: We present a detailed calculation of the distance-dependent two-point function for quadrangulations with no multiple edges. Various discrete observables measuring this two-point function are computed and analyzed in the limit of large maps. For large distances and in the scaling regime, we recover the same universal scaling function as for general quadrangulations. We then explore the geometry of "minimal neck baby universes" (minbus), which are the outgrowths to be removed from a general quadrangulation to transform it into a quadrangulation with no multiple edges, the "mother universe". We give a number of distance-dependent characterizations of minbus, such as the two-point function inside a minbu or the law for the distance from a random point to the mother universe.
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- A note on irreducible maps with several boundaries
- Statistics of planar graphs viewed from a vertex: A study via labeled trees
- Some results on the statistics of hull perimeters in large planar triangulations and quadrangulations
- Quadrangulations with no pendant vertices
- The three-point function of planar quadrangulations
- Distance statistics in quadrangulations with a boundary, or with a self-avoiding loop
- On symmetric quadrangulations and triangulations
- The two-point function of bicolored planar maps
- A conditional limit theorem for tree-indexed random walk
- Determining triangulations and quadrangulations by boundary distances
- Comparing two statistical ensembles of quadrangulations: a continued fraction approach
- A phase transition in block-weighted random maps
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