Using Artificial Boundaries in the Game of Go
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Publication:3601820
DOI10.1007/978-3-540-87608-3_8zbMath1171.91309MaRDI QIDQ3601820
No author found.
Publication date: 12 February 2009
Published in: Computers and Games (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-540-87608-3_8
91A05: 2-person games
68T20: Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.)
91A90: Experimental studies