SEPARATION BETWEEN CLASSICAL AND QUANTUM WINNING STRATEGIES FOR THE MATCHING GAME
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Publication:3606560
DOI10.1142/S0129054108006388zbMATH Open1186.81027arXiv1007.2952OpenAlexW1989009779MaRDI QIDQ3606560FDOQ3606560
Authors: Ivan Fialík
Publication date: 26 February 2009
Published in: International Journal of Foundations of Computer Science (Search for Journal in Brave)
Abstract: Communication complexity is an area of classical computer science which studies how much communication is necessary to solve various distributed computational problems. Quantum information processing can be used to reduce the amount of communication required to carry out some distributed problems. We speak of pseudo-telepathy when it is able to completely eliminate the need for communication. The matching game is the newest member of the family of pseudo-telepathy games. After introducing a general model for pseudo-telepathy games, we focus on the question what the smallest size of inputs is for which the matching game is a pseudo-telepathy game.
Full work available at URL: https://arxiv.org/abs/1007.2952
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Applications of game theory (91A80) 2-person games (91A05) Quantum information, communication, networks (quantum-theoretic aspects) (81P45)
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