On Approximating the Depth and Related Problems
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Publication:3631896
DOI10.1137/060669474zbMATH Open1180.68278OpenAlexW2059541050MaRDI QIDQ3631896FDOQ3631896
Authors: Boris Aronov, Sariel Har-Peled
Publication date: 22 June 2009
Published in: SIAM Journal on Computing (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1137/060669474
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- Building an optimal point-location structure in \(O(\operatorname{sort}(n))\) I/Os
- Matching Triangles and Basing Hardness on an Extremely Popular Conjecture
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- Near-linear time approximation schemes for geometric maximum coverage
- A characterization of halfspace depth
- Delaunay Triangulation of Imprecise Points Simplified and Extended
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- On the depth \(r\) Bernstein projector
- Approximating the Fréchet distance for realistic curves in near linear time
- New exact algorithms for planar maximum covering location by ellipses problems
- Geometric pattern matching for point sets in the plane under similarity transformations
- A lower bound for computing Oja depth
- Linear Time Approximation Schemes for Geometric Maximum Coverage
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- The maximum box problem for moving points in the plane
- Union of random Minkowski sums and network vulnerability analysis
- A size-sensitive discrepancy bound for set systems of bounded primal shatter dimension
- Range minima queries with respect to a random permutation, and approximate range counting
- The overlay of minimization diagrams in a randomized incremental construction
- On approximate range counting and depth
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- Preprocessing imprecise points for Delaunay triangulation: simplified and extended
- Lower bounds for the number of hyperplanes separating two finite sets of points
- Approximation algorithms for finding maximum containing circle and sphere
- Computation of depth in \(C(X)\)
- Solving some vector subset problems by Voronoi diagrams
- On Combinatorial Depth Measures
- Simplex Range Searching and Its Variants: A Review
- Near-linear algorithms for geometric hitting sets and set covers
- Approximating majority depth
- An efficient sum query algorithm for distance-based locally dominating functions
- Robust fitting in computer vision: easy or hard?
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- A greedy clustering algorithm based on interval pattern concepts and the problem of optimal box positioning
- On approximating the depth and related problems
- Discrete Voronoi games and \(\epsilon\)-nets, in two and three dimensions
- Enclosing weighted points with an almost-unit ball
- Limits of local search: quality and efficiency
- Near-linear approximation algorithms for geometric hitting sets
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