scientific article; zbMATH DE number 3988693
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Publication:3750992
3D-animationalgorithms for ray tracingComputer graphicsData structuresdisplay algorithmsefficient data structuresfast algorithmsmethod of invariantsocttreespattern representationPHIGS machinesProceedingsprogramming languagesquadtreesRaster graphicsraster graphics algorithmsSteensel/NetherlandsWorkshop
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