Two-person zero-sum games
DOI10.1007/978-1-4614-9050-0zbMATH Open1284.91005OpenAlexW4292402858MaRDI QIDQ382967FDOQ382967
Authors: Alan Washburn
Publication date: 22 November 2013
Published in: International Series in Operations Research & Management Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-1-4614-9050-0
Recommendations
applicationslinear programmingzero-sum gamestwo-person gamesmatrix gamessearch gamesBlotto gamesmulti-stage games
Noncooperative games (91A10) 2-person games (91A05) Decision theory for games (91A35) Introductory exposition (textbooks, tutorial papers, etc.) pertaining to game theory, economics, and finance (91-01) Multistage and repeated games (91A20) Games involving graphs (91A43)
Cited In (15)
- Two-Person Ratio Efficiency Games
- Zero-sum two person games
- D number theory based game-theoretic framework in adversarial decision making under a fuzzy environment
- Title not available (Why is that?)
- Title not available (Why is that?)
- Title not available (Why is that?)
- Constant-sum games in sports and science
- Non-Archimedean zero-sum games
- Title not available (Why is that?)
- Title not available (Why is that?)
- Title not available (Why is that?)
- Shortest path interdiction problem with convex piecewise-linear costs
- Relevant aspects in two-person games
- When is information sufficient for action? search with unreliable yet informative intelligence
- Continuous patrolling and hiding games
Uses Software
This page was built for publication: Two-person zero-sum games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q382967)