Impartial games emulating one-dimensional cellular automata and undecidability
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Publication:385042
DOI10.1016/j.jcta.2013.02.009zbMath1288.91029arXiv1201.1039OpenAlexW2963868236MaRDI QIDQ385042
Publication date: 29 November 2013
Published in: Journal of Combinatorial Theory. Series A (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1201.1039
undecidabilitycellular automatonPascal triangleimpartial gamerule 110rule 60take-away gametriangle-placing games
2-person games (91A05) Cellular automata (computational aspects) (68Q80) Combinatorial games (91A46)
Related Items (3)
From heaps of matches to the limits of computability ⋮ A cellular automaton for blocking queen games ⋮ Unnamed Item
Cites Work
- From heaps of matches to the limits of computability
- The \(\star\)-operator and invariant subtraction games
- Blocking Wythoff Nim
- Lattice games without rational strategies
- Computation theory of cellular automata
- 2-Pile Nim with a Restricted Number of Move-Size Imitations
- Playing Games with Algorithms: Algorithmic Combinatorial Game Theory
- A mathematical investigation of games of “take-away”
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