Cops and invisible robbers: the cost of drunkenness
From MaRDI portal
Publication:385064
DOI10.1016/j.tcs.2013.01.032zbMath1291.91039arXiv1201.0946OpenAlexW2963514297MaRDI QIDQ385064
Dieter Mitsche, Athanasios Kehagias, Paweł Prałat
Publication date: 29 November 2013
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1201.0946
Games involving graphs (91A43) Graph algorithms (graph-theoretic aspects) (05C85) Games on graphs (graph-theoretic aspects) (05C57) Random walks on graphs (05C81)
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Simultaneously moving cops and robbers, A probabilistic version of the game of zombies and survivors on graphs, An Introduction to Lazy Cops and Robbers on Graphs, Limited visibility cops and robber, Selfish cops and active robber: multi-player pursuit evasion on graphs, Lazy Cops and Robbers on Hypercubes, The capture time of the hypercube, Selfish cops and passive robber: qualitative games, Burning graphs: a probabilistic perspective, Zero-visibility cops and robber and the pathwidth of a graph, Containment game played on random graphs: another zig-zag theorem, Chasing a drunk robber in many classes of graphs
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