Affine Texture Mapping and Antialiasing Using Integer Arithmetic
DOI10.1111/1467-8659.1130227zbMATH Open0752.68089OpenAlexW1971222227MaRDI QIDQ4018089FDOQ4018089
Authors: Philippe Nehlig, D. Ghazanfarpour
Publication date: 16 January 1993
Published in: Computer Graphics Forum (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1111/1467-8659.1130227
Recommendations
realisminteger arithmeticimage generationpicture generationdiscrete transformationsantialiasing3-D graphicsTexture mapping
Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Computing methodologies for image processing (68U10)
Cited In (4)
This page was built for publication: Affine Texture Mapping and Antialiasing Using Integer Arithmetic
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q4018089)